Let me know of any problems here. I am still looking at adding more stuff
to these. In Algorithme, the top tile can leave track. The Java below
has more features, but your browser will no doubt complain of security
issues ... sigh.
For Cubes, Triangles, and Hexagons, its done when you get them in order
(left to right and then up and down) and blank space(s) on bottom and on
right hand side. If its not too big and you have a good solution, mail me
the results of a "Put Cookie" (i.e. a save) and "Write Cookie" (subject
"Cubes", "Triangles", or "Hexagons"). I will try to compile some list.
Panex, Algorithme, and Hanoi puzzles are contained
in this zip. Unzip somewhere and then put in Eclipse like
File->Project->Android Project from Existing Code. Then build, install,
and run as usual. Any trouble building and getting on your Android, let
me know so I can make fixes or better instructions.
Click on one of the puzzles below to
run Java program (need Java 7 JVM) written mostly by David Bagley.
The X Manual Pages are written for the X versions but may be useful to
understanding the Java programs. You can download the jar file
(preserve the extension), and then it can be run as an application by
prefixing the jar file name with "java -jar ".
For Cubes, Mlink, and Barrel go to
menu and click on "Number" (a toggle), if you prefer looking at a
mandrill. The barrel puzzle now has an auto-solve too.
Try the Panex puzzle with the
"Algorithme" mode (for constant height tiles). Algorithme mode now
has the general minimum move solution auto-solve working.
Cubes, Triangles, and Hexagons. If you beat the score on
these puzzles, write out using "w", and send the data (cookie or
file) to me. I started a list (see "Triangles stuff and Hexagons
stuff" below). These puzzles and Panex have preset starting
positions, the rest have random starting positions.
Try the auto-solve for skewb,
dino, and mball (masterball). Now all puzzles have some sort of
auto-solve except triangles and hexagons. mball can simulate and
solve the Saturn Puzzle (8 wedges and 1 band) and an oriented
Masterball (i.e. numbers on them). Included is a way of swapping
only 2 segments, which is done in 31 moves on an oriented Masterball.
The Hockey Puck puzzle (12 wedges and 1 band but with no center disk)
can also be simulated, where the auto-solve has been updated to work
here as well. mball recently updated to auto-solve for wedges
<= 8 _or_ 1 band.
Some of these puzzles are very
difficult. Here is a list in order of complexity:
are used for keeping track of score and current position. The delay
for loading scores is intentional because if done at initialization,
See project notes for todo list and history.
Please let me know if I left