I see drag and drop is not supported on mobile... looking at what to do about it. Let me know of any other bugs. Bare bones right now... just lets you play, and does not recognize when won. In Algorithme, the top tile can leave track. The Java below has more features, but your browser will no doubt complain of security issues ... sigh.
Unzip somewhere and then put in Eclipse like
File->Project->Android Project from Existing Code. Then build, install,
and run as usual. Any trouble building and getting on your Android, let
me know so I can make fixes or better instructions.
Click on one of the puzzles below to
run Java program (need Java 7 JVM) written mostly by David Bagley.
The X Manual Pages are written for the X versions but may be useful to
understanding the Java programs. You can download the jar file
(preserve the extension), and then it can be run as an application by
prefixing the jar file name with "java -jar ".
For Cubes, Mlink, and Barrel go to
menu and click on "Number" (a toggle), if you prefer looking at a
mandrill. The barrel puzzle now has an auto-solve too.
Panex puzzle with the "Algorithme" mode (for constant
height tiles). Algorithme mode now has the general minimum move
solution auto-solve working.
Cubes, Triangles, and Hexagons. If you beat the score on
these puzzles, write out using "w", and send the data (cookie or
file) to me. I started a list (see "Triangles stuff and Hexagons
stuff" below). These puzzles and Panex have preset starting
positions, the rest have random starting positions.
auto-solve for skewb, dino, and mball (masterball). Now all
puzzles have some sort of auto-solve except triangles and hexagons.
mball can simulate and solve the Saturn Puzzle (8 wedges and 1 band) and
an oriented Masterball (i.e. numbers on them). Included is a way of
swapping only 2 segments, which is done in 31 moves on an oriented
Masterball. The Hockey Puck puzzle (12 wedges and 1 band but with no
center disk) can also be simulated, where the auto-solve has been
updated to work here as well. mball recently updated to auto-solve for
wedges <= 8 _or_ 1 band.
Some of these puzzles are very
difficult. Here is a list in order of complexity:
Hexagons (corners unselected) (about
Panex (Tower of Hanoi option) (about
3rd grade level)
Panex (Algorithme option)
Panex (Panex option)
Hexagons (corners selected)
are used for keeping track of score and current position. The delay
for loading scores is intentional because if done at initialization,
See project notes
for todo list and history.
Please let me
know if I left
Manuals for xpuzzles, see tables above.
C/C++ Source Code for X and Windows
(xpuzzles 8.0.0, bzip2'd files)
C/C++ Source Code and Binary for
Windows (wpuzzles zip'd file, same source as above compiled with
Neat 4D puzzles (I did not write this stuff)
For Tesseract, a 4D Rubik's Cube
(3x3x3x3) with auto-solve for Macintosh contact: Charlie Dickman
Send comments/suggestions to:
Maintainer's Home Page
Last Revised: 18 November 2015